![]() It might lack ATGM and AA infantry, but I can almost always manage to compensate that by tanks and vehicle AA respectively. There's just no use to take anything other than this. Here's the deck that's never been beaten in a 1v1 scenario. The only specialization that's actually useful is the naval one for amphibious warfare on the mixed maps, and support decks for spamming artillery in 10v10. It's completely useless for me to take a specialized deck and it'd be more of a handicap than a boost. All it gives me really is extra tank slots that I don't need (since I'm a quality>quantity player). ![]() Now in RD I'd have to sacrifice a lot of valuable support units for an armored EC deck and it doesn't even give elite tanks. I used to have an armored "NATO" deck (90% FR/GER) in ALB which gave elite tanks and still a good set of units. It misses out on a +1 veterancy here and there but that small lack of veterancy is easily compensated by prototypes and the full availability of supplementary units. Quite the contrary for me, for example a non-specialized non-era Eurocorps or NATO or US deck has everything I need. TL DR: Wait for them to patch it, pick it up on Steam sale.Īt least in RD you need to make a balanced deck that never has enough room to accommodate what you want/need, and thats awesome! New tanks that were introduced such as M1A2 and T-90S are effectively useless as they cost around 180 - 200 points, have 2 availability and die pretty easily to much cheaper units.Įugen are supposed to be releasing some free DLC soon and a major patch as well, which will address the aforementioned tank and infantry problems, as well as AA and ships. The current meta is off, with Elite veterancy special forces being much easier to use due to their benefits (such as damage modifiers). However, as others have said, the game needs to improve before I'd recommend actually buying it. ![]() It's much more fun for me, and some of the speciality servers such as 10v10 players on 1v1 maps with very low points is an interesting way of finding out how good you are. W:RD requires much more micro-management I'd say, and you have to remember the limited availability of your units (selected before battle in a deck system). I'd pick W:RD over CoH2 any day, however just because they're both RTS doesn't make them the same. I was in the alpha/beta (something) for that and even then I knew it was not the same as my beloved CoH1. ![]()
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